PUBLICATIONS BY KENNETH INGRAHAM

“Has the COVID-19 Pandemic Accelerated the Future of Work or Changed Its Course? Implications for Research and Practice”
Ng MA, Naranjo A, Schlotzhauer AE, Shoss MK, Kartvelishvili N, Bartek M, Ingraham K, Rodriguez A, Schneider SK, Silverlieb-Seltzer L, Silva C. Has the COVID-19 Pandemic Accelerated the Future of Work or Changed Its Course? Implications for Research and Practice. International Journal of Environmental Research and Public Health. 2021; 18(19):10199.
https://www.mdpi.com/1660-4601/18/19/10199

“Using innovative, interactive, virtual reality gaming technology to reduce risky sexual behavior in early adolescents: The challenges of testing and implementing innovative, cutting edge prevention technology”
Hecht, M., Norris, A.E., Delcampo Thalasinos, R., Miller-Day, M., Smith, E. & Ingraham, K. (2018). Ninth European Society for Prevention Research Conference and Members’ Meeting, Lisbon, Portugal.

“Script Development and Interactive Performance for the Latina Project”
By Jeff Wirth, Anne Norris, Charles E. Hughes, Dan Mapes, Kenneth Ingraham and J. Michael Moshell – 2011
Documents the process whereby Jeff Wirth and Kenneth Ingraham and a group of interactive performers worked with Dr. Anne Norris of the UCF College of Nursing to design and test an interactive game experience in order to create a health-related learning opportunity for Hispanic girls.

“Towards a Computational Model of Character Status in Interactive Narrative”
By Jichen Zhu, Kenneth Ingraham, J. Michael Moshell and Santiago Onta˜n´on – 2011
Studies how human Inter-actors use status to create dynamic stories with untrained participants (spect-actors), proposes a framework to analyze various status shifts in storytelling based on the cognitive semantics theory of force dynamics, and reports work using a force-dynamic-based representation formalism in a computer-based interactive narrative system, Riu.

“The Orlando Game: An Experimental Intimate Interactive Performance Embedded in a Community”
By Jeff Wirth, Kenneth Ingraham, and J. Michael Moshell – 2005
A description of the first Simu-Life, a multi-day immersive interactive story-based experience that took place across an American city. Similar in style to the film The Game, directed by David Fincher and starring Michael Douglas, this story featured a non-actor in the lead role who lived the adventure of a lifetime. The events were choreographed but improvisational, the production reacted to and supported the choices made by the participant as he lived them.